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Topic: Time Capsule |
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Term: |
Year 1 2 3 4 5 6 7 8 |
Level 1 2 3 4 |
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Technological Areas:
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q Biotechnology q Food Technology q Materials Technology q Information & Communication |
q Production and Process q Structures and Mechanisms q Electronics and Control |
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Contexts:
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q Home q Personal q School q Environment q Recreational |
q Community q Energy q Business q Industrial |
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Links with other Curriculum areas: |
q English q Maths q Science |
q Social Studies q Health & Physical Education q The Arts |
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Resources: Song ‘My Favourite things’; Kidspiration activities (What are my favourite things?; Five things) Plastic Bottles, shoe boxes, containers |
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Learning Outcomes: understand that a time capsule is used to show important information or things from a particular time so that people in the future will know what happened in your time; decide what items best represent and tell people about them; |
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Situation/Setting the Scene: Time capsules are used to show important information or things from a particular year so that people will know what happened in your time. |
Design Brief: You are going to create a time capsule and put in some items that you can look at in a year or two’s time. |
Specification:
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Technological Knowledge Assess
Technological Products Understand that there is a relationship between the material and performance properties of technological products |
Learning Experiences: (examine, identify, discuss, collect, observe, compare, read, describe) Listen to the song ‘My Favourite Things’ (Julie Andrew) List what are their favourite things (‘What are some of my favourite things’ Kidspiration diagram) Discuss what a Time Capsule is (Show Buried for 50 years time capsule). Discuss what was good and not so good about this Time Capsule. Identify what sort of container is best for storing items for a long time. Write a letter telling people about yourself and your life Write Five things I wish for and Five things I have accomplished (Kidspiration diagram) |
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Technological Practice Assess Planning for Practice Develop a plan that identifies the key stages and the resources required to complete an outcome |
Learning Experiences: (generate, select, develop, adapt, present, test & evaluate, draw, model, plan)
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Nature of Technology
Characteristics of technology Understand that technology is purposeful intervention through design.
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Learning Experiences: (impacts, cultural values, attitudes, behaviour, preferences, beliefs & values)
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© Jacqui Sharp 2007