| Topic: The Supermarket | Contexts: Personal, Community, Home | Areas: Food, ICT, Production and Process | ||
| Year 2-3 | Level One | |||
| Resources: | local supermarket/4 Square/Dairy books, empty packages and containers, plastic money, shopping receipts, junk mail, visiting speaker from the supermarket, clipboards, pictures, shelves and cupboards |
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| Situation: | there is an extra space in the classroom that can be used for a choosing activity using money | |||
| Design Brief: | create a shop environment where you can learn to use money | |||
| Specifications: | - use empty packages and
containers - use existing materials and furniture available - each area must be able to be kept tidy - must look like a real shop |
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| Technological Knowledge and
Understanding Objective: Level 1:1 ask questions and offer ideas about the use and operation of everyday technologies Learning Experiences: 1. read books on shopping and supermarkets i.e Greedy
Cat, Rosie goes shopping |
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| Technological Capability Objective: Level 1:6b identify and gather necessary resources and model or make their preferred solution Learning Experiences: 1. collect empty packages and containers |
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| Technology and Society Objective: Level 1:8 share ideas about the ways in which familiar technologies affect their lives 1. write rules for
using the shops |
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| Assessment | ||||
| Objective Level 1:1 ask questions and offer ideas about the use and operation of everyday technologies | Assessment Task: visit a shop/supermarket - observe the layout of different areas, identify storage systems, record layout and systems. Create a poster that describes how a supermarket is organised |
Achieving at Level 2
explore and discuss the use and operation of technologies in everyday use |
Achieving at Level 1
ask questions and offer ideas about the use and
operation of everyday technologies |
Still operating at Level 1
offer ideas about the use and operation of everyday technologies |
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