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Topic: Telephones |
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Term: Two 2007 |
Year 1 2 3 4 5 6 7 8 |
Level 1 2 3 4 |
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Technological Areas:
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q Biotechnology q Food Technology q Materials Technology q Information & Communication |
q Production and Process q Structures and Mechanisms q Electronics and Control |
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Contexts:
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q Home q Personal q School q Environment q Recreational |
q Community q Energy q Business q Industrial |
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Links with other Curriculum areas: |
q English q Maths q Science |
q Social Studies q Health & Physical Education q The Arts |
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Resources: Four Corners – Inventing the Telephone; Attached sheets; Journal Surf list; www.pbskids.org/wayback/tech1900/index.html; www.connected-earth.com |
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Learning Intentions/Outcomes: students will identify the impact of telephones on society past and present, students will recognise what features are necessary in communication and discover what attributes are more important to children, students will generate full open ended questions for a survey. |
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Situation/Setting the Scene: |
Design Brief: |
Specifications: |
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Technological Knowledge Technological Modelling Understand that functional models are used to explore, test, and evaluate design concepts for potential technological outcomes and the prototyping is used to test a technological outcome for fitness of purpose. |
Learning Experiences: (examine, identify, discuss, collect, observe, compare, read, describe) · Identify what forms of communication were available before phones were invented, make a timeline · Brainstorm how the invention of the telephone could have impacted the way people interacted with each other · Investigate semaphore, Morse and sign language, identify similarities and differences · Find different examples of phones and identify significant features · Find and compare phone advertisements, identify what features are highlighted · Make a simple telephone and discuss how sound waves work
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Technological Practice Assess Brief Development Explain the outcome they are developing and describe the attributes it should have, taking account of the need / opportunity and the resources available. - |
Learning Experiences:
(generate, select, develop, adapt, present, test & evaluate, draw, model,
- Design their ‘ideal’ phone. Detailing specific features. Or set up criteria based assignment eg: Design a phone that incorporates entertainment and safety features for a child. · Identify what type of phone you would like to create o Features that it will have o Features that will need to be in an advertisement · Draw a prototype of your phone in a form of an advertisement conference with the teacher what outcome you want and how you are going to achieve it i.e. resources etc (Assessment) · Create phone using materials available · Launch your phone with its advertisement to the rest of the class |
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Nature of Technology Characteristics of technology Understand that technology both reflects and changes society, and increases people’s capability. |
Learning Experiences:
(impacts, cultural values, attitudes, behaviour, preferences, beliefs &
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Survey parents and grandparents on the changes they have seen and the
impact (positive and negative) of telephones on their lives, develop
questions for survey using the Fat and Skinny questions Graphic Organiser
(Assessment) |
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© Nadine Hooper & Jacqui Sharp 2007