|
Topic: Electronics ‘Flashing Shoes’ |
|||||
Term: TWO |
Year 1 2 3 4 5 6 7 8 |
Level 1 2 3 4 |
|||
|
Technological Areas:
|
q Biotechnology q Food Technology q Materials Technology q Information & Communication |
q Production and Process q Structures and Mechanisms q Electronics and Control |
|||
|
Contexts:
|
q Home q Personal q School q Environment q Recreational |
q Community q Energy q Business q Industrial |
|||
|
Links with other Curriculum areas:
|
q English q Maths q Science |
q Social Studies q Health & Physical Education q The Arts |
|||
|
Essential Skills: |
Communication Information Physical Social and Co-operative Numeracy Work and Study Problem solving Self Management and Competitive |
||||
|
Resources: Batteries, light bulbs of different colours, circuit wires, a variety of shoes |
|||||
|
Situation/Setting the Scene: Flashing shoes are becoming a fashion icon. |
Design Brief: Create and design a pair of shoes that light up or flash.
|
Specification: The shoes must be wearable and fashionable. It must light up or flash on its own. |
|||
|
Technological Knowledge and Understanding 1 2a 2b 3 4 Assess: Pull apart a shoe to observe and identify the electronic device. Discuss main features and how they work. Explain the relationship between inputs, processes and outputs
|
Learning Experiences: (examine, identify, discuss, collect, observe, compare, read, describe) · Re – science planning for basic circuits, inputs and outputs. · Discuss and describe through pictures and diagrams how a shoe lights up. · Pull apart a shoe to observe and identify the electronic device. · Discuss main features and how they work. Explain the relationship between inputs, processes and outputs · Link to understanding of closed electric circuits and suitable materials. · Experiment with these and make a flashing device
|
||||
|
Technological Capability 5 6a 6b 6c 6d Assess Children begin to design their own plan of their shoe using symbols for components (use Inspiration which has a library of electronic symbols) Decide on a feasible strategy Students make model of plan Modify where necessary
|
Learning Experiences: (generate, select, develop, adapt, present, test & evaluate, draw, model, plan) · Children begin to design their own plan of their shoe using symbols for components (use Inspiration which has a library of electronic symbols) · Decide on a feasible strategy · Students make model of plan · Modify where necessary · Once designed, children take a digital photo of their shoe, insert into a blank Inspiration page and create a mind map of their specifications e.g. where the flasher or light goes? How it works? Colour and speed of the light or flasher?
|
||||
|
Technology and Society
7 8
Assess |
Learning Experiences: (impacts, cultural values, attitudes, behaviour, preferences, beliefs & values)
· Survey class, school or community groups about whether or not they would purchase a pair of their products. · Identify a range of factors that may hinder the selling of or purchasing of these types of shoes.
|
||||
|
ICT Links |
Inspiration diagrams |
||||
Arahina Karena, Jacqui Sharp 2005
|
|
Assessment Rubric |
||
|
|
Students Show knowledge and understanding of the following: |
||
|
2b
|
Pull apart a shoe to observe and identify the electronic device. Discuss main features and how they work. Explain the relationship between inputs, processes and outputs |
||
|
Operating at |
Level 2 Can identify and depict ideas about components of an electronic device.
|
Level 3 Can explore and describe how components of an electronic systems are linked |
Level 4 Investigate several electronic systems and explain the relationship between inputs, processes and outputs |
|
6a
|
Children begin to design their own plan of their shoe using symbols for components (use Inspiration which has a library of electronic symbols) Decide on a feasible strategy Students make model of plan Modify where necessary |
||
|
Operating at |
Level 2 Discuss possible solutions and strategies and select and develop a suitable option
|
Level 3 Explore possible solutions and strategies, and select appropriate options, justifying their decisions . |
Level 4 Identify the nature and detsils of the issue and explore feasible strategies; select an appropriate solution through testing, adaptation, refinement and modification |