Topic: Electronics ‘Flashing Shoes’

Term: TWO

Year 1 2 3 4 5 6 7 8

Level 1 2 3 4

Technological Areas:

 

 

q       Biotechnology                                     

q       Food Technology           

q       Materials Technology

q       Information & Communication

q       Production and Process

q       Structures and Mechanisms

q       Electronics and Control

Contexts:

 

 

q       Home

q       Personal

q       School

q       Environment

q       Recreational

q       Community

q       Energy

q       Business

q       Industrial

Links with other Curriculum areas:

 

q       English

q       Maths

q       Science

q       Social Studies

q       Health & Physical Education

q       The Arts

Essential Skills:

Communication         Information          Physical           Social and Co-operative        Numeracy    Work and Study                Problem solving           Self Management and Competitive

Resources: Batteries, light bulbs of different colours, circuit wires, a variety of shoes

Situation/Setting the Scene:

Flashing shoes are becoming a fashion icon.

Design Brief:

Create and design a pair of shoes that light up or flash.

 

Specification:

The shoes must be wearable and fashionable.

It must light up or flash on its own.

Technological Knowledge and Understanding

1    2a    2b   

3    4

Assess: Pull apart a shoe to observe and identify the electronic device.

Discuss main features and how they work. Explain the relationship between inputs, processes and outputs 

 

Learning Experiences: (examine, identify, discuss, collect, observe, compare, read, describe)

·          Re – science planning for basic circuits, inputs and outputs.

·          Discuss and describe through pictures and diagrams how a shoe lights up.

·          Pull apart a shoe to observe and identify the electronic device.

·          Discuss main features and how they work. Explain the relationship between inputs, processes and outputs 

·          Link to understanding of closed electric circuits and suitable materials.  

·          Experiment with these and make a flashing device

bullet Focus on joining methods and safe use of equipment, i.e. screwdrivers, wire strippers, hot glue guns, craft knives.  Use as basis for gathering knowledge and developing design ideas

 

Technological Capability

5    6a    6b

6c    6d

Assess

Children begin to design their own plan of their shoe using symbols for components (use Inspiration which has a library of electronic symbols)

Decide on a feasible strategy

Students make model of plan

Modify where necessary

 

Learning Experiences: (generate, select, develop, adapt, present, test & evaluate, draw, model, plan)

·          Children begin to design their own plan of their shoe using symbols for components (use Inspiration which has a library of electronic symbols)

·          Decide on a feasible strategy

·          Students make model of plan

·          Modify where necessary

·          Once designed, children take a digital photo of their shoe, insert into a blank Inspiration page and create a mind map of their specifications e.g. where the flasher or light goes? How it works? Colour and speed of the light or flasher?

 

 

 

 

Technology and Society

 

7    8 

 

 Assess

Learning Experiences: (impacts, cultural values, attitudes, behaviour, preferences, beliefs & values)

 

·          Survey class, school or community groups about whether or not they would purchase a pair of their products.

·          Identify a range of factors that may hinder the selling of or purchasing of these types of shoes.

bullet Would these be suitable for school shoes?

ICT Links

Inspiration diagrams

       

Arahina Karena, Jacqui Sharp 2005

 

Assessment Rubric

 

Students Show knowledge and understanding of the following:

2b

 

Pull apart a shoe to observe and identify the electronic device.

Discuss main features and how they work. Explain the relationship between inputs, processes and outputs 

 

Operating at

Level 2

Can identify and depict ideas about components of an electronic device.

 

Level 3

Can explore and describe how components of an electronic systems are linked

Level 4

Investigate several electronic systems and explain the relationship between inputs, processes and outputs

6a

 

Children begin to design their own plan of their shoe using symbols for components (use Inspiration which has a library of electronic symbols)

Decide on a feasible strategy

Students make model of plan

Modify where necessary

 

Operating at

Level 2

Discuss possible solutions and strategies and select and develop a suitable option

 

 

Level 3

Explore possible solutions and strategies, and select appropriate options, justifying their decisions

.

Level 4

Identify the nature and detsils of the issue and explore feasible strategies; select an appropriate solution through testing, adaptation, refinement and modification