| Topic: Creating a Board game | Contexts: School, Home, Personal | Areas: Materials, Production and Process | ||
| Year 4-6 | Level Two | |||
| Situation: | we want some new wet day activities because we are bored with the ones we are already have and some of them are looking very tatty. It would be a shame to throw them out | |||
| Design Brief: | students write their own design brief | |||
| Specifications: | students write their own | |||
| Technological Knowledge and
Understanding Objective: Level 2:2a identify and discuss ideas about modifications and adaptations in familiar technologies 1. brainstorm
all the games you probably think of, narrow the list down to the most
popular games in the group |
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| Technological Capability Objective: Level 2:6b identify and gather necessary resources and model or make their preferred solution Learning Experiences: 1. identify an opportunity |
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| Technology and Society Objective: Level 2:8 explore and compare the roles of some example of technology in daily life in their own and another time and place Learning Experiences: 1. survey children in other classes and adults as to the type of
games they enjoy playing, who they play with, is it a game from another
culture, why do they prefer that game? |
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| Assessment | ||||
| Objective L:2:8 explore and compare the roles of some example of technology in daily life in their own and another time and place | Assessment Task: investigate what people do in their leisure time and analyse what impact social interactive games have on the way we spend our time |
Achieving at Level 3 describe and identify the positive and negative effects of some instances of technologies on people's lives and the environment |
Achieving at Level 2 explore and compare the roles of some example of technology in daily life in their own and another time and place
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Achieving at Level 1 share ideas about the ways in which familiar technologies affect their lives |
Written by Jacqui Sharp
Technology Units
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