Technology Units
Senior

Topic: Creating a Board game Contexts: School,  Home, Personal Areas: Materials, Production and Process
Year 4-6 Level Two
Situation: we want some new wet day activities because we are bored with the ones we are already have and some of them are looking very tatty. It would be a shame to throw them out
Design Brief: students write their own design brief
Specifications: students write their own
Technological Knowledge and Understanding
Objective: Level 2:2a identify and discuss ideas about modifications and adaptations in familiar technologies

1. brainstorm all the games you probably think of, narrow the list down to the most popular games in the group 
2. examine 3 different board games, identify specific features about the games (dismantle games)
 - components, items, rules, target clientele, uses, cost, packaging, advertising
3. discuss possible reasons for similarities and differences in the games (chess and draughts)
4. examine the board games in the classroom, discuss possible uses for them
5. discuss what a need or an opportunity is, think of some examples. Look at the games identified on lists and decide was it a need or an opportunity

Technological Capability
Objective: Level 2:6b identify and gather necessary resources and model or make their preferred solution
Learning Experiences:

1. identify an opportunity
2. decide on a brief and specification for a game
3. prepare a plan and identify resources
4. produce a selected solution according to specifications, test solution on clients
5. modify solution according to feedback

Technology and Society
Objective: Level 2:8 explore and compare the roles of some example of technology in daily life in their own and another time and place
Learning Experiences:

1. survey children in other classes and adults as to the type of games they enjoy playing, who they play with, is it a game from another culture, why do they prefer that game?
2. investigate what people do in their leisure time and analyse what impact social interactive games have on the way we spend our time
3. look at games that are made from TV programmes. Identify what was the need or opportunity
4. look at games that people bet on or have tournaments (chess)
5. investigate how much the marketing of a game influences children to want to purchase a new game (Christmas advertising)
6. investigate as to how games have changed over time and why e.g. monopoly 

Assessment
Objective L:2:8 explore and compare the roles of some example of technology in daily life in their own and another time and place Assessment Task:
investigate what people do in their leisure time and analyse what impact social interactive games have on the way we spend our time
Achieving at Level 3
describe and identify the positive and negative effects of some instances of technologies on people's lives and the environment
Achieving at Level 2
explore and compare the roles of some example of technology in daily life in their own and another time and place

 

Achieving at Level 1
share ideas about the ways in which familiar technologies affect their lives

Written by Jacqui Sharp

Technology Units
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